It was a busy November, but it paid off – completed a good few projects for some great clients, and whats more I won no# 1 Top Freelancer @ people per hour! You can read more about some of my recent projects here, although there’s only a few case studies up, the most public of [...]
Woody Hayday
Looking Back
Recent Projects, Top Freelancer People Per Hour
Denmark, true story
“Where should we go” “Ukraine” “Na…” *Throws dart* “Denmark, its on” *books København/Aarhus* That was a few weeks ago, 10 days in Denmark later I am home again, feeling strangely idyllic. Denmark took some money, a fair handful of braincells, but I gained so much in return. A fantastic country Denmark, full of friendly cool [...]
Forget Inertia – A new era.
There is by far enough written words about the freedom and positives of leaving ones established job, for better or for worse I think it is the right way forward for me, now. I have had a long list of things to post about, technology thoughts and projects completed; now thankfully I have the control [...]
Unpublished May and June 2010
Hey blog, it’s been a while eh? Hows things? May was a month of brick lane curries, a new art exhibition (silent city), mini golf and a bunch of other blurry stuff. June was a good month (on the whole apart from hackers and google caffeine?!?), did incalculable amounts of coding, new site rollouts, tennis, [...]
2015 – What will technology be in 2015?
I read a fair bit of technology news and discussion online, its a kind of hobby of mine – around this I make sweeping statements about what I think things will end up like. While a fairly pointless thing to do its interesting to note what you think things will be like in the future [...]
Looking Back – Major Project 07
Wheels Near U My first major bespoke project written primarily in PHP although ultimately encompassing javascript, css, html, java applets, flash and some server based command line utilities. Wheels-Near-U was developed as an All-in hyper-localised motoring-web portal. Written completly autonomously within roughly 12 months with several large project revisions. It came together quite nicely considering [...]










